![]() ![]() That doesn't make sense and for younger players with all the augments that can happen in an attack it can be difficult to do the math to figure out if it's a kill or not and goes back to my issue with the turn timer. Instead, it changes the HP to the total with the +30 HP from the tool. It's counter-intuitive considering if you add a tool that adds +30 HP it doesn't put a +30 HP Counter on the card.
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